Learning on Your Own & Top Free Resources For Learning and Development
Is it possible for us to learn any subject that we have no idea about by working on it only by ourselves? In my opinion one of the best examples that proves this is possible; is Professor Sugata Mitra’s “Hole in the Wall” experiment.
Sugata Mitra is Professor of Educational Technology at Newcastle University in England and is described as a polymath owing to his researches spanning in a wide range of disciplines. In an experiment he conducted in 1999, known as the Hole in the Wall, he placed a computer in a wall in a slum at Kalkaji, Delhi and children were allowed to use it freely. The experiment aimed at proving that children could be taught by computers very easily without any formal training. Continue reading…
There are many resources written on Kirk Patrick’s four level evaluation model and Jack Phillips’ five level ROI model. Each model is a subject of a book and it is not possible to explain both models in a single article. In my post I will try to point out essential points in the training effectiveness measurement process and will share some hints with you.
Founded by Jack Dorsey, Biz Stone and Evan Williams in 2006, Twitter is one of the most popular social media platforms with over 500 million registered users. Each day 135.000 new user sign up the web site and 58 million new tweets are posted.
The term “gamification” is usually defined as the use of gameplay mechanics for non-game applications. Despite the fact that the term “gamification” is relatively recently used, the idea gamification is not so new.
TED Conferences have become a phenomenon in recent years. Everyday around 340,000 users visit